VR market will usher in innovation 2018 will usher in VR 2.0 era

The VR market was slightly depressed in 2017, far less than AR technology. Although VR was a concept invented decades ago, the consumer VR era is still coming, and 2018 will be the VR 2.0 era.

The VR hardware for general consumers has been on the market for two years. There are many reasons behind it, one of which is important: all current VRs can only be operated in an environment that accesses external processing devices (including but not limited to gaming PCs, smartphones, game consoles).

In 2018, the release of several independent VR systems will change the overall market environment. Get ready for VR2.0: This innovation will make some analysts' predictions that the VR industry will reach a $38 billion valuation in 2026.

Although VR was a concept invented decades ago, Google introduced the Cardboard to the consumer VR era in 2014. However, the real power of the VR industry will have to wait until November 2015 when Samsung releases the Gear VR that requires the new Samsung mobile phone to run.

In 2016, the VR industry showed significant growth with the release of high-end PCs such as HTC Vive and Oculus Rift and the release of PlayStaTIon VR, a mid-range device developed by Su Dafa for PS4. In the same year, Google released a matching VR device, Daydream View, for the pro-son Pixel.

Because the computing power of VR requirements is too high, it is impossible to implement computing devices in VR devices in practice. Each of the above devices requires an external computing platform.

All kinds of hardware will undoubtedly develop in a more refined, cheaper, and more efficient way over time, and VR is no exception. This year we will see a small number of independent VR devices, which will be an important milestone in VR's mainstream consumer technology. The following is a look at the 2018 and future products.

The VR market will usher in innovation 2018 will usher in the VR 2.0 era

OCULUS GO

At the developer Oculus Connect in October, the Facebook-controlled company announced that Oculus Go will be released in early 2018. The device will be compatible with products developed by Samsung's Gear VR platform. The estimated price is $199. Considering that the Gear VR itself costs $130 and forces a high-end Samsung phone with hundreds of dollars to be supported as hardware, this price is reasonable.

The product does not provide location tracking, which means that while the Oculus Go provides a 360-degree view, the user can only be in the middle of the field of view. For users who have not yet purchased a VR device (such as our dear iPhone users who don't use Gear VR) this would be a good entry option.

Oculus is also developing their own stand-alone VR device, codenamed Santa Cruz. The device will provide location tracking, which allows users to move within 3D space. The device also provides 6DOF, a feature that allows the user's hand to be recognized by the device and thus more compatible with more applications.

In 2016, the company first demonstrated the first aircraft of Santa Cruz. It looks like a Rift bundled with various computing components. In 2017, the company showed a smoother version of the exterior, and the sleek industrial design made us no longer see any exposed originals. The experience is not much different from Rift, and Santa inherits Rift's superb control handles. The only difference is that Santa no longer needs a wired connection to a nearby PC. In the developer

At the conference, Facebook CEO Mark Zuckerberg promised developers to get their Santa Cruz in 2018. This is likely to imply that consumers will not be able to touch the device until 2019. There is no news about pricing. In any case, getting developers to get their own Santa means that the product is a big step closer to the final release.

The VR market will usher in innovation 2018 will usher in the VR 2.0 era

GOOGLE DAYDREAM.

At the I/O Developers Conference in Google last May, the company announced that it would release an independent version of its VR product, Daydream VR plateform, which caused great expectations from followers. Google will work with HTC and Lenovo to produce this product. The product will provide location tracking and 6DOF (Google insists on this called World Perception System). In general, considering its high-end system, the final product will be like a standalone version of Vive, as is Santa Cruz.

Unfortunately, Google and HTC recently announced that they will shelve plans to build a standalone version of Daydream. However, Google’s plans to work with Lenovo to build the Daydream VR standalone version have not been affected. This project does not give a release time or retail price. Nevertheless, we believe that the device will join the consumer market in 2018.

The VR market will usher in innovation 2018 will usher in the VR 2.0 era

HTC VIVE FOCUS

Despite the cancellation of the standalone Daydream device program, HTC is still trying to take a slice of the market for independent VR devices. The Taiwanese company announced last month that it would develop a standalone device called Vive Focus, which is expected to be available only in China.

At present, dozens of developers have participated in the production of Vive Focus. Vive Focus is expected to be the first independent, 6DOF-enabled, head-mounted VR device. There is currently no exact information on the release date and retail price. It is not clear whether the European version will eventually be released.

in conclusion. The above four devices will be the first wave of the second generation of consumer VR generation. More independent devices will undoubtedly join this generation. They will bring consumers a lower price, better visual effects and a smoother experience.

VR will face numerous challenges before it becomes a true mainstream consumer technology. For example, need more content, lower retail prices, higher quality equipment, and so on. However, stand-alone devices are a big step forward for the future, and users are guaranteed to be satisfied with these products.

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