Combining VR, AR and Game Engine

At this year's WWDC 2017 Global Developers Conference, Apple announced that it has officially joined MacOS 10.13 High Sierra to support the Mac version of Steam VR, which is cooperating with Valve, as well as two mainstream game engines including Unity and Unreal Engine. At the same time, it will also strengthen new in Metal 2. The performance of the new generation graphics card allows the Mac series to successfully drive virtual reality devices, and even launches an external video card box connected with Thunderbolt 3 for the MacBook Pro to take advantage of higher computing performance.

Recently, NVIDIA also announced a beta version of the GeForce graphics card driver for the Mac series devices, plus this big move announced that the integration of virtual reality content-driven essential resources are related to the game application, it seems not difficult to guess that Apple may be the next step Keeping the Mac series connected continues to flourish with the trend of virtual reality, it may also be possible to apply to the game market at the same time.

According to Apple’s announcement at WWDC 2017, in addition to the four major operating system updates, MacBook Pro and iMac have also been introduced with new processors, and the higher performance iMac has been built for advanced requirements. Pro, the most important is to join the software end such as macOS High Sierra began to join the support of virtual reality content, so the simultaneous launch of new high-performance computing hardware support sufficient execution capabilities, even for MacBook Pro to perform virtual reality content needs planning the use of an external video cassette box Although developers are only providing development tools for developers at this stage, they are expected to enable general users to drive virtual reality content in the same way in the future, or to use advanced game operations and high-resolution image editing processing.

While strengthening its own support for the performance of Metal 2 and the new generation of graphics cards, it also added support for the two mainstream game engines, Unity and Unreal Engine. Although it is necessary to increase the necessary resources for driving with virtual reality content, it also seems to mean that Apple plans to let the past for games. Content-compatible Macs can move closer to the gaming market to increase the use of Mac products. In addition, by supporting virtual reality content-driven, more representative of the future of the Mac series will have more meta-application opportunities, perhaps Apple will also launch a new Mac Pro for virtual reality needs, but in the future may see Apple for Mac The series of enhanced game applications is temporarily uncertain.

However, if the Mac series is to move closer to a continuously growing game market to drive product sales growth, the key may still be the mindset of game manufacturers. After all, more and more game content is still being developed using Microsoft DirectX, but if AMD is used, The Mantle project was previously launched in cooperation with game manufacturers. In addition, Apple and AMD maintain a deep partnership. At the same time, Apple’s Metal resources support both the macOS and iOS platforms. This means that game developers can simply publish on two platforms with simple design. The game content may have the opportunity to make the Mac series become a newly emerged game hardware platform.

In fact, there are many game developers currently launching game content for the Mac series, but the scale of use is still much smaller than that of Windows PCs. Therefore, in the past, the Mac series often gave people the stereotype that they could not play games. In this cooperation with Valve, Unity, and Unreal Engine resources, whether it can attract game developers to start putting game content on the Mac hardware platform may be expected.

Not only in the layout of virtual reality, Apple is more locked in the market for augmented reality applications

Compared to the Mac series enhanced application connection with virtual reality content, Apple's iOS device is selected to strengthen the augmented reality application layout. The reason is actually very simple, iOS platform has previously accumulated a lot of application resources related to the game content, but also a lot of game developers to provide game content for this platform, plus the mobile device itself is easy to carry the use of features, and then revisited through mobile phone rendering The effect of virtual reality experience is limited, and it may even result in bad feelings. It is better to use mobile phones to integrate augmented reality applications.

According to the ARKit application published by WWDC 2017, it can be seen that the augmented reality application emphasized by Apple is still the same as the technology of a few years ago. The image is also built using the built-in CPU, GPU, and dynamic sensing elements, gyro and GPS. Real-time rendering, spatial positioning, and other operations, and then presenting a scene shot through a lens on an iPhone or iPad screen, and virtual items matching the relative position, size, and light and shadow performance are merged on the same screen, and can interact with the user's position movement and touch. . Such an application mode is not quite the same as the augmented reality effect presented by the wearer's eyewear, but it does bring about a more meta-content application mode.

Compared to Google Tango, it is necessary to install multiple sets of lenses in mobile phones so that virtual items can be correctly presented in augmented reality applications. The augmented reality proposed by Apple only emphasizes the ability to use computing power on the device side, so it can be used by most iOS devices and become global The largest augmented reality development platform. However, real-time calculation performance is required to augment real-world content. Therefore, once developers design augmented reality applications that require higher computing performance, it means that only certain iOS devices can be used. If the application content is really attractive enough, Maybe it will stimulate more people to change hands and hold equipment. This also means that Apple is expected to announce the new machine in the fall, and it is very likely that it will strengthen the application of augmented reality.

According to Apple's current position, virtual reality requires higher computing performance, and the experience is also difficult to combine with most mobile device usage models. Therefore, it is believed that the augmented reality application is more suitable for mobile devices and can become a new development for iPhone and iPad products. direction. This kind of application naturally lacks the content of the game. At the same time, the content of the game is a very vigorous development project for iOS devices. After combining the two, it is expected to promote more growth opportunities. For example, "Pokémon Go" previously released by Niantic. This will use a similar augmented reality presentation mode. If the game is further integrated with the augmented reality, it will inevitably attract more players.

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